I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.
She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.
There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer.
It's like actually being there and being part of the action!
3D Sex Villa, is the world's premier animated hardcore sex simulation cyber game for PCs.The quality of a cybersex encounter typically depends upon the participants' abilities to evoke a vivid, visceral mental picture in the minds of their partners.Imagination and suspension of disbelief are also critically important.I was having sex with a Dutch girl when my wife walked in. “I don’t like the phrase ‘virtual sex,’” Lynn says, “because it trivializes the experience. “It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for One of oldest names and earliest industry pioneers in immersive porn game!